![]() Originally posted by nomorevideos:Developing content costs money and if the devs aren't getting paid, they're just losing money. Stop complaining about DLC and paid content. Do you think investors like putting money into a companyt and then receive no profits in return? If you're too dumb to understand a simple concept like that, I'm sorry. Developing content costs money and if the devs aren't getting paid, they're just losing money. But guess what, every company that adds new content for free, for the most part, gets money some other way usually through cosmetic microtransactions. There are also plenty of games that have mods on Steam and third party websites. TF2 receives free updates, CS:GO does too. Killing Floor 2 receives free updates, you don't have to pay a dime after your initial purchase. If you want to mention free updates and fan content (mods?), games nowadays still have those. ![]() It's not like the idea of extra content existed before consoles adopted the concept of being connected to the internet. never had "expansion packs" in the 90s and early 2000s. ![]() That's the consoles' implementation of the paid DLC model and what consoles do is the standard across the board today. MW2 was the first COD on PC to do standard console paid DLC packs. Everything is in the game from previous updates/patches throughout the game's life (as well as some other games used to do in the past). ![]() Originally posted by PDEAlastora:Some PC games in the past were done like WAW, getting stuff like free extra maps and fan content through patches and online downloads, not necessarily the same exact service model as what we have now. ![]()
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